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Armor
Armor determines how much damage a unit will resist before losing health during combat

Armor is one of the 3 attributes that appears on creeps and heroes
.: The other attributes are power and health
.: Every single unit has power and health, but only some have armor

Damage Formula
.: A unit deals damage to its targets health based on its power, but that damage is reduced by the targets armor first

Armor is not removed by damage
.: Armor can only be reduced through ability or item effects such as Vicious Nasal Goo

Armor is represented by a shield icon
.: Armor equipment also is represented by an Armor icon. It also typically inherently increases armor on heroes

Armor can be modified through abilities and items
Units That Have Base Armor
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Black

Blue

Green

.: Emissary of Quorum
Emissary of Quorum
  • Card Type
  • Color
  • Cost
  • Base Stats
  • Effect
  • Creep
  • Green
  • 8 Mana
  • 1 / 2 / 10
  • Mysterious BenefactorActive Ability (1 round cooldown)
  • Modify allies with +2 Attack and +2 Health.
Flavor Text
None Available

Card Prices
None Available


Red

.: Legion Commander
Legion Commander
  • Card Type
  • Color
  • Base Stats
  • Skill
  • Hero
  • Red
  • 6 / 1 / 8
  • Moment of CourageContinuous Effect
  • Retaliate 2
Flavor Text
None Available

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.: Axe
Axe
  • Card Type
  • Color
  • Base Stats
  • Skill
  • Hero
  • Red
  • 7 / 2 / 11
  • Axe has no innate skill.
Flavor Text
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Cards That Increase Armor
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Heroes

.: Bristleback
bristleback barroom brawler gains +2 armor whenever he kills a unit gains armor whenever he kills a unit
Bristleback
  • Card Type
  • Color
  • Base Stats
  • Skill
  • Hero
  • Red
  • 8 / 0 / 12
  • Barroom BrawlerReactive Ability
  • Bristleback gains +2 Armor whenever he kills a unit.
Flavor Text
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Creeps

Abilities

.: Act of Defiance
Act of Defiance
  • Card Type
  • Color
  • Cost
  • Effect
  • Ability
  • Green
  • 4 Mana
  • Modify allied creeps with +2 Attack and +1 Armor.
Flavor Text
None Available

Card Prices
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Improvements

Items

.: Vesture of the Tyrant
Vesture of the Tyrant
  • Card Type
  • Cost
  • Effect
  • Item
  • 19 Gold
  • Equipped hero has +3 Armor and Rapid Deployment. Your tower has +3 Armor.
Flavor Text
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Card Prices
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.: Shiva's Guard
Shiva's Guard
  • Card Type
  • Cost
  • Effect
  • Item
  • 16 Gold
  • Equipped hero has +2 Armor.
    Arctic BlastActive Ability (2 round cooldown)
  • Modify a unit and its allied neighbor with -2 Attack.
Flavor Text
None Available

Card Prices
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.: Shield of Basilius
Shield of Basilius
  • Card Type
  • Cost
  • Effect
  • Item
  • 8 Gold
  • Equipped hero has +2 Armor. Equipped hero's allied neighbors have +1 Armor.
Flavor Text
None Available

Card Prices
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.: Leather Armor
Leather Armor
  • Card Type
  • Cost
  • Effect
  • Item
  • 3 Gold
  • Equipped hero has +1 Armor.
Flavor Text
None Available

Card Prices
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Cards That Reduce Armor
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Heroes

Creeps

Abilities

.: Vicious Nasal Goo
Vicious Nasal Goo
  • Card Type
  • Color
  • Cost
  • Effect
  • Ability
  • Red
  • 4 Mana
  • Modify a unit with -2 Armor.
Flavor Text
None Available

Card Prices
None Available


Improvements

Items

Unconfirmed Categories

.: Ristul Emblem
Ristul Emblem
  • Card Type
  • Cost
  • Effect
  • Item
  • None Available
  • Equipped hero has +4 health and -2 Armor. The unit blocking equipped hero has -2 Armor.
Flavor Text
None Available

Card Prices
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Changelog
July 25th, 2018 - Page Created