During the
Combat Phase, each
unit has a designated
target that it attacks
.: This target is always the enemy
unit in front of a
unit, but if there's no
unit in front of it, it'll have a new target
.: The
targeting mechanic is in place only to decide a units target if there's no unit in front. If there's no unit in the
targeting direction, the unit will attack the building instead
Damage calculation on attack is based on
Power,
Armor, and
Health
.: Example: When Unit A is attacking Unit B, Unit A will take it's
power and deal damage. The damage is then reduced by the
armor and subtracted from the
health
.:
Armor does not get reduced during combat. Armor can only be removed through effects or
abilities, for example Vicious Nasal Goo
Once a unit's
health reaches 0, it dies
You can change how enemies attack by changing
positions or changing
targets
Cards That Have Interactions During Attack
Changelog
July 25th, 2018 - Page Created