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Attacking (Combat)
During the Combat Phase, each unit has a designated target that it attacks
.: This target is always the enemy unit in front of a unit, but if there's no unit in front of it, it'll have a new target
.: Each unit is assigned a target during the targeting phase at the beginning of the round. If the unit was spawned during the round, the target will be chosen immediately
.: The targeting mechanic is in place only to decide a units target if there's no unit in front. If there's no unit in the targeting direction, the unit will attack the building instead

Damage calculation on attack is based on Power, Armor, and Health
.: Example: When Unit A is attacking Unit B, Unit A will take it's power and deal damage. The damage is then reduced by the armor and subtracted from the health
.: Armor does not get reduced during combat. Armor can only be removed through effects or abilities, for example Vicious Nasal Goo

Once a unit's health reaches 0, it dies
.: Heroes will respawn at the beginning of the second round after it died, unless it has Rapid Deployment
-- Heroes don't lose their Equipment when they die
.: Creeps and Special Creeps permanently die

You can change how enemies attack by changing positions or changing targets
Cards That Have Interactions During Attack
Find, filter, and search for cards in our Card Database

Heroes

.: Sorla Khan
Sorla Khan deals +4 damage when attacking a tower warmonger
Sorla Khan
  • Card Type
  • Color
  • Base Stats
  • Skill
  • Hero
  • Black
  • 8 / 0 / 6
  • WarmongerContinuous Effect
  • Sorla Khan deals +4 damage when attacking a tower.
Flavor Text
None Available

Card Prices
None Available

.: Phantom Assassin
Phantom Assassin
  • Card Type
  • Color
  • Base Stats
  • Skill
  • Hero
  • Black
  • 6 / 0 / 8
  • Efficient KillerContinuous Effect
  • Phantom Assassin deals +4 damage when attacking a hero.
Flavor Text
None Available

Card Prices
None Available


Creeps

Abilities

Improvements

.: Assault Ladders

Items

Changelog
July 25th, 2018 - Page Created