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Card Advantage
Card Advantage can be considered a resource along with Gold and Mana

Card Advantage can be considered a resource because:
.: You have a limited amount of cards before you run out
.: If a player has less cards in hand, there's less chance that they'll have an answer to a crucial situation

There's no limitation to the number of cards you can have in your hand

Each player draws 2 cards at the beginning of the round
.: On the very first round, each player draws 5 cards instead

Card Advantage can be maintained by:
.: Playing less cards to keep up with what your opponent is doing
.: Sacrifice Building health or control in order to regain it later when it's more favorable for you (this is generally the game plan for Control archetypes
.: Using cards that draw you more cards

Card Advantage can be lost by:
.: Being forced to discard
.: Being forced to play cards with lesser efficiency in order to keep up control, if you fear you won't be able to regain it later
Cards With Draw Effects
Find, filter, and search for cards in our Card Database

Heroes

Creeps

Abilities

.: Cunning Plan
Cunning Plan
  • Card Type
  • Color
  • Cost
  • Effect
  • Ability
  • Blue
  • 2 Mana
  • Swap a unit with one of its allied neighbors. Draw a card.
Flavor Text
None Available

Card Prices
None Available


Improvements

Items

.: Potion of Knowledge
Potion of Knowledge
  • Card Type
  • Cost
  • Effect
  • Item
  • 5 Gold
  • Draw a card.
Flavor Text
None Available

Card Prices
None Available


Unconfirmed

Cards With Discard Effects
Find, filter, and search for cards in our Card Database

Heroes

Creeps

Abilities

.: Coup de Grace
coup de grace Condemn a hero. Discard a random card.
Coup de Grace
  • Card Type
  • Color
  • Cost
  • Effect
  • Ability
  • Black
  • 6 Mana
  • Condemn a hero. Discard a random card.
Flavor Text
None Available

Card Prices
None Available


Improvements

Items

Unconfirmed

Changelog
July 25th, 2018 - Page Created