Health is also known as HP or Life
Health is represented by a heart icon
Once a
unit or
building's health reaches 0, it is destroyed
.: Towers have 40 Health and Ancients have 80 Health
Health is one of the 3 attributes that appear on
units
Damage Formula
.: A unit deals
damage to its targets
health based on its
power, but that
damage is reduced by the targets armor first
Health can be modified through
abilities and
items
There is only 1 Health value of a
unit, but different ways to explain how it's Health interacts with cards and effects
.: Base Health: The starting health a
unit, before
damage or other modifications
.: Maximum Health: The total value of health a
unit can be healed up to
-- A
unit's base health is it's maximum health until it gets modifications that specifically reduce or increase it's maximum health
--
Damage does not reduce maximum health, it only reduces current health.
.: Current Health: Once this value reaches 0, the
unit dies
There are 2 ways to increase a
unit's health:
.: +X Health: Increases current and maximum health
.: Healing: Increases currently health only. Cannot heal further than maximum health.
Cards That Increase Maximum Health
Cards That Reduce Maximum Health
Changelog
July 25th, 2018 - Page Created